A downloadable asset pack

Complete, extendable, Shaderless & Fully Customizable Fog Of War System for your Maps! [Also available on the Unity Asset Store]

This Fog Of War system uses no shaders, only fully customizable images and colors, making it incredibly easy to generate the perfect Fog of War feel to cover your maps.

Create your own fog style by mixing and matching from a large assortment of included images and atlases or add your own!

Any aspect or feel of the fog can be changed easily, from dense deep dark fog, to light fluffy pixelated clouds. The system can be used by anyone and massive fog systems can be generated in a matter of seconds.

This is a highly performant multi-threaded system that can be extended to any use case where you want to cover a map image.

Fog Yeah! comes complete with a plethora of examples from the classic dense fog to camouflage fog, to post-its! Feel free to use these as is, or customize them to your need!

Extensive documentation and tutorials to get you up and running fast.

Fully commented and customizable code allows you to extend and modify easily.

This video features a demonstration of all customization options: 

Main features include

HDRP & URP Support

  • 2D and 3D Support
  • Automatic Map & Fog Generation
  • Fog regrowth modes
    •  Customizable shrouding effect
    •  Regrowing
    •  None
  • Appearance
    • Fog tile Color variations
    •  Fog tile Image variations
    • A Random Color (From HSV) Button
  • Placement Options
    •  Scattering
    • Random Rotation
    •  Grid size
    • Density
  • Effectors
    Any transform can effect the fog.
    •  Example effectors
    • Visually add your effectors before the scene loads.
    •  Automatically detect fog effectors
  • Editor extensions
    • Generate Fog Tiles
    •  Remove Fog Tiles - a general 'undo' button
  • High performant code
    • Multi Threading
    •  Members to add and remove effectors at runtime with examples
    • Singleton instance for ease of use
    •  Extensive documentation & fully commented code

Development log

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